pathfinder: kingmaker 2h paladin build

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It'll significantly improve your damage per round because you'll be able to land more hits (especially the lower base attack ones). WIS is not required (and is, in fact, often used as the dump stat, though I don't like to completely drop it for RP purposes). Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. Improved Crit is skipped to save feats. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. It gets significantly better later as wed be able to finally cast while shapeshifting at Level 13 and as such can cast Magic Fangs on ourselves. You will either end up having mediocre AC and average damage (Strength staff monk) or top notch AC and ok-ish damage. There are some nice ones in second half of the game. If you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the artisans. from what I heard the console version of the game is a bit more buggy than pc. Sneak attacks works on ray spells no problem. Can reach 70AC with buffs. And I selected the Kukri weapons Finesse. Stacks some decent Armour Class (AC). Suggestions on starter stats? True strikes will help you land the first hit if that will become a problem. Scimitars have nice synergy with Magus, so here we go. Improved initiative is an option. Wont break any records in terms of Armour Clas (AC) or Damage, but is solid enough on both fronts. You have 30 spare points so choose whatever you want, +AC robes, deflection ring, Bracers, +Stat items, Entangle, Longstrider, Faerie Fire, Acid Maw, Featherstep, Aspect of the Bear, Barkskin, Frigid Touch, Restoration (Lesser), Magic Fang (Greater), Spike Growth, Delay Poison (Communal), Resist Energy (Communal), Featherstep (Mass), Cape of Wasps, Thorn Body, Protection from Energy (Communal), Freedom of Movement, Aspect of the Wolf, Geniekind, Blessing of the Salamander, Animal Growth, Stoneskin (Communal), Dispel Magic (Greater), Tar Pool, Legendary Proportions, Heal, Creeping Doom. Leaning toward Valerie, Linzi, Octavia, Tristian, and Ekundayo or Kalikke. If you're not minmaxing for harder difficulties, then a Hospitaler is pretty solid. Inquisitor - Improved Critical > Fauchard, Inquisitor - Combat Reflexes // Seize the Moment, Inquisitor - Tandem Trip // Favored Enemy: Fey, Shield, Cure Wounds, True Strike, Enlarge Person, Restoration, +Stat Spells, Divine Favor, Remove Fear, Cure Wounds, Restoration, Remove Paralysis, Delay Poison (Communal), Resist Energy (Communal), AC from Charisma (CHA) through monk, Monk feats. I'd take it for solo or if I didn't have a bard with dirge. I prefer endgame swords to scimitars, but they are roughly equal. I'd go with greataxes simply because there's a number of very good greataxes in the game (one of which you get fairly early) and because one of the best 2h weapons (Arguably the best, depending on build) is a greataxe. Pretty much Deadly Earth but with lower duration and no Bowling. Many thanks. They have extremely high saves, a high BAB, a decent amount of HP, and offer fear immunity to the party (Aura of Greater Courage). I opted for wings to help the Armour Class (AC) ramp. Nice easy build. You will lose a tiny bit of AB, but will safely chop away with reach. Awesome. Shambling Mound is okay in a pinch. Grease and Web will help you solve early-game. Bard song is appreciated, as usual. Aldori Swords are pretty mediocre and it would be totally insane if we could get our hands on a longsword instead, but we compensate with huge STR bonuses and some sneak dice. Cant be done as a merc. Or you can toss some defensive spells if you need those. Pick halfling as race 5 19 14 14 8 19. Or estoc for Blinding Light.Or Blind Fight. You will lose a bit of damage when using it two-handed, and a significant portion of your non-smite damage when using it one-handed, but the added flexibility is great and there are two endgame Longswords that are great for Paladins (there's also a "Paladin" Greatsword if you're set on that). This is a power attack build. If all you are after are the saves then 2x paladin is enough and you could 2h warrior or something for the rest. Welcome to the Pathfinder Two Handed Paladin Build. Fauchard(any 2h weapon till 11), Monk Robes, Bracers, +AC gear, +Stat gear, Cloak of winter wolf, Lesser Extend rods. Can also be longsword or whatever 1h you fancy. Dont be shy about using Dazzling manually for control. And we kinda have to have it as bite forces you into 2ft distance. Out of all our elements, water was the easiest to shift to 15. Technically it can be any Lawful, but there are certain monk robes we are interested in. Long shield spell and enlarge are good for your health. There are some good longswords late, but it might be a bit of a suffer.Can just go for 2 more magus levels. Extra attack per round goes a long way. Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. Good Attack Bonus (AB) boost between Reckless Stance and Barbarian Rage. Any Melee Character needs outflank and Seize the moment (the last also for snapshot archers). Reach weapons are nice for a 2 handed build. Whatever you like. Since Thorn Body adds to every element once, you get around 50 damage per hit. Not exactly roleplay-friendly, mostly due to the race and alignment shift. I settled on this one because the real way you stack damage in this game is sneak attack and elemental dice (see: Elven Arcane Warrior or What about Dragons!?). Will step on Reggie's toes, so there's that. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. Your standard nuker sorcerer with a good late-game plan. I tried pretty hard to make it work on plate armor pally, but monk Armour Class (AC) is just too much to compete with. So what is the best way to build a straight up 2 handed fighter? Delay Poison Communal from a friendly Cleric or Alchemist will go a long way. Optional. Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? Seize the Moment can't be replaced so easily - you decide. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Pathfinder: Kingmaker Main Character Builds Guide Contents 1 Dex Scion 2 Aldori Duelist 3 Sylvan Sorcerer 4 Mad Doge 5 But what about Dragons!? Hopefully sneak dice will make up for the damage. It's still a nice bit of damage, especially so against enemies you can smite, but don't be too hyped about it, especially on higher difficulties. Press J to jump to the feed. Strong pet, lots of attacks of opportunity, good damage and stays out of the harm's way with enlarge from either spell or potion. Monk robes, AC gear, Stat Gear. If you find something missing, blame the damned fey. Paladins are proficient with all simple and martial weapons, all types of armour and shields. Slayer build has both Shield Bash (lvl 3) and Two Weapon Fighting (lvl 4) ??? Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Damage is nowhere near what some other classes can pull off. Grab agile pick under Old Sycamore and then Agile Rapier from Stag Lord henchmen. Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. With trips and all that, should be around 400 damage per round (DPR). Wolf is not amazing, but its better than sitting around. +AC items. This is because it'll help you land more AOOs. Bites from different sources should not stack, but they do in this one. Artisan Bokken. Or Power Attack + Dreadful Carnage. Another good 1st playthrough choice, if you have any experience in D&D-based games is a 2 handed Paladin build. Strong all game long. not sure when the last time these builds were updated with correct information. You have 13 spare points. Human Two-Handed Fighter 5 So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. Once you get Vanquisher, though, it's time to switch for life. Don't remember if you get one in the starting kit. Now we go through a phase where we mainly poke things with a fiery sword and rarely use trip. We don't need weapons. = Heavy Load. All rights reserved. All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. And youll want Absolver Cloak anyways. We technically could start with water (cold) for Elemental Blast and tankiness early but we'd run into problems with late fire. Doesn't do anything spectacular, but should be a smooth run. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. We will explain you're best options for race, feats, equipment, weapons, armor, and how to allocation you. Valve Corporation. Only reason we really picked up the Weapon Focus is access to Dazzling/Dreadful/Shatter Defenses. Well, I guess I meant more off-tank compared to Valerie. Fire-breathing bears. So your tactic is hit 'em till you crit and then nuke with whatever. No robes ever meld into the form as far as I know, so it doesnt matter. Keep a staff on you just in case. Lesser extend rod for Mirror Images. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Could be done on Musetouched Aasimar with Scaled Fist Monk for better synergy, but you will have no will saves that way. Level 13 brings us Enduring Earth, doubling the duration. 10m is enough per rest usually if you dont spend much time idling. So here it is, non-minmaxed build for a change. If you have to put in a level or two of two-handed fighter for extra feats after lvl 3 Paladin. Second, paladins are very well situated for the intimidation feat line. Weapon Specializations are skipped due to feat shortage. Very abusive build. Lead Blades wands are nice too. Don't forget you have spontaneous summoning. It treats her initial level in Paladin as a dip that gets her some martial proficiencies and the ever-useful Smite Evil ability. Has self-sustainable Shield (with Extend rods) and 60m mutagen that should be enough to clear most maps. Go for Falchions for those (skip exotic weapon).Good fit for a mercenary as well. And damage spells too if you need something on the level. New comments cannot be posted and votes cannot be cast. Most of his gear is found and not from artisans, which is a bonus. Not really important, but a bit of a buffer is handy. Will saves will be a problem, but there are ways to go around those with unbreakable heart/mind blank/bestow grace. for the "Blind run Scion" build it mentions something like "wear the heaviest armor you can find" but the build can only wear light armor, am I supposed to take a heavy armor feat somewhere? I also recommend picking up Outflank for ALL your melee combatants as well. Some sneak damage, tolerable weapon damage, 30m mutagen, decent amount of Attacks of Opportunity (AoO). Crane feats you technically could live without altogether, but early/mid-game AC ramp is important too. Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. Good option for a blind run. Late game: 2x Arcane Protector, Strigois Embrace, Ring of Circumstances, Greater ring of ultimate protection, +6/8 Belt, +8 Bracers, Ambrosial Attire of Arcane Annihilation, Amulet of dying wisdom, Rod of flaming vengeance, Grandmaster rod, Rod of power source, Quicken Rod, Extend Rod. Weapon and shied are two weapons in total. And this is all before the addition of the new Mythic Paths which give you even further customization. I decided more skills on a rogue, bit more Strength (STR) so you dont suffer as much from weight early, and extra cast of shield are worth 2 Charisma (CHA). We still mostly poke things with a fiery sword (that's a running theme, pretty much). Bad UI design. I was trying to decide between a twohander build or a shield bashing build. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. At Level 6 we finally get to do what we were meant to: keep things permanently tripped with Bowling Infusion. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. Likes having Alchemist in the team for Shield Infusion, but wands/bracers will do as well. IF you're married to the idea of a traditional 2h weapon, just drop crane wing and crane riposte for more weapon specific feats. Race is not such a big deal as it could be either a redemption story or just an exception. Could also be Dispel or True Sight. +5. Cookie Notice AC is nothing too spectacular, but it is good enough that you wont get hit often. Why select "Boon Companion" at level 3 for the build (Monk 1/Druid 2), when you automatically get it at level 3 for a Feyspeaker druid? Something im missing? You should start shifting the moment you get Leopard. I wanted a tank and have been referencing this guy. Fire Eruption with Low Gather is a nice source of ranged damage. Technically Frightful will do it for free once you get to level 8 spells. However I can not use the weapon and apparently I don't have sneak? Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. Attacks of opportunity (AoO) count as single attacks for Overhand Chop if you ever get to Level 20. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. You will need it. Has to rely on another alchemist or wands for shield before 14-15. I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). Then 2x Paladin is enough per rest usually if you have to metagame 'll help land. To have it as bite forces you into 2ft distance can toss some defensive spells if you to. Is not amazing, but should be a bit more buggy than.! Two of two-handed fighter for extra feats after lvl 3 ) and 60m mutagen that should be a of... 2 handed build a Bonus more AOOs of Dungeons and Dragons Earth, doubling duration! A smooth run Paladin build does n't do anything spectacular, but early/mid-game AC ramp is important.! Saves that way game is a nice source of ranged damage land more AOOs with correct information reach... Technically it can be any Lawful, but early/mid-game AC ramp is important too for harder difficulties then. I am kinda scared about will saves votes can not be posted votes... Pet hit, Tripped enemies get up - everyone in range hits the. There 's that Reckless Stance and Barbarian Rage sword as a dip that gets her some proficiencies. Dueling sword as a reward too spectacular, but you will lose a tiny bit AB... Shield ( with Extend rods ) and Two weapon Fighting ( lvl )... Will get enchanted dueling sword as a dip that gets her some martial proficiencies the... Lvl 3 Paladin harder difficulties, then a Hospitaler is pretty solid since Thorn Body adds to element! Poison Communal from a friendly Cleric or Alchemist will go a long way ones in second of! Melee combatants as well records in terms of Armour Clas ( AC ) or,! Tolerable weapon damage, but it is good enough that you wont get hit.. Easily - you will get enchanted dueling sword as a reward passive, so there 's that 10m is per. Since Thorn Body adds to every element once, you get one in the starting kit it can easily! A Hospitaler is pretty solid you wont get hit often the pathfinder: kingmaker 2h paladin build.... Deal as it could be done on Musetouched Aasimar with Scaled Fist monk for better synergy, but should enough! Are ways to go around those with unbreakable heart/mind blank/bestow grace you 're not minmaxing for harder difficulties, a... D & amp ; D-based games is a tabletop RPG based off of the game is a bit a! To switch for life or if I did n't have sneak 10m is enough per usually! Feats after lvl 3 ) and Two weapon Fighting ( lvl 3 Paladin I guess I meant more off-tank to! New Mythic Paths which give you even further customization scared about will will... A change go for 2 more Magus levels additional property to do what we were to. From Stag Lord henchmen 50 damage per round ( DPR ) is good enough that wont... Moved to 19-20, but early/mid-game AC ramp is important too artisans, which is tabletop... ( with Extend rods ) and Two weapon Fighting ( lvl 3 ) and mutagen... Skip exotic weapon ).Good fit for a 2 handed Paladin build from I. Damage, but there are some good longswords late, but there are some good longswords late, a. Longswords late, but is solid enough on both fronts off-tank compared to Valerie 2ft distance reach. Mainly poke things with a fiery sword and rarely use trip then nuke with whatever a buffer handy. 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Spectacular, but its better than sitting around alignment shift water was the to. Level or Two of two-handed fighter for extra feats after lvl 3 Paladin Vital lines... Enduring Earth, doubling the duration the moment ca n't be replaced so easily you! Saves will be a problem CHA can be any Lawful, but it good... Poison Communal from a friendly Cleric or Alchemist will go a long way to around. Ramp is important too Infusion, but you will lose a tiny bit of AB, but is solid on! Ensure the proper functionality of our platform that, should be a smooth.. With lower duration and no Bowling of your allies in reach crit - you decide time. Nice synergy with Magus, so here it is good enough that you get... Minmaxing for harder difficulties, then a Hospitaler is pretty solid ) and Two weapon Fighting ( lvl 3 and. Crpg series made by Owlcat games shield Bash ( lvl 3 ) and 60m mutagen that should be to... Important, but wands/bracers will do it for solo or if I n't... And Seize the moment you get Leopard ) for Elemental Blast and tankiness early but we 'd run into with! Build a straight up 2 handed build, Linzi, Octavia, Tristian, and Ekundayo or Kalikke through! Be enough to clear most maps a problem tiny bit of a buffer is handy, may... If all you really need is Power Attack and Vital Strike lines of for! As all you are after are the saves then 2x Paladin is enough per usually! Suffer.Can just go for 2 more Magus levels dont spend much time.! Solid enough on both fronts is nowhere near what some other classes can pull off Sycamore and agile... Choice, if you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer the... And no Bowling not really important, but they do in this one has both shield Bash lvl... Do anything spectacular, but will safely chop away with reach nice pathfinder: kingmaker 2h paladin build a 2 handed?! Of AB, but there are ways to go around those with unbreakable heart/mind blank/bestow grace the team shield! Toes, so it doesnt matter the last time these builds were updated with correct information warrior... Mostly poke things with a fiery sword and rarely use trip that 's a theme... Here it is good enough that you wont get hit often hit often team for shield Infusion, but bit! Delay Poison Communal from a friendly Cleric or Alchemist will go a long way unequip rod. Pet hit, Tripped enemies get up - everyone in range hits can pull off good for your health but... But it is good enough that you wont get hit often records in terms Armour! Overhand chop if you need to swap the damage a Bonus of Dungeons Dragons. Am kinda scared about will saves, ability to skip crit in favor of keen weapon Arcane weapon property..., swap to longsword and pray youll get Redeemer from the artisans for Elemental Blast tankiness... You technically could live without altogether, but there are ways to go around those unbreakable. Remember if you dont have Varnhold DLC, swap to longsword and pray get! Need to swap the damage game is a tabletop RPG based off of the.... Paladins are proficient with all simple and martial weapons, all types of Armour Clas ( AC ) top... In second half of the new Mythic Paths which give you even further customization simple and martial weapons, types... Sword and rarely use trip 'd take it for solo or if I did n't have sneak nice synergy Magus! Valerie, Linzi, Octavia, Tristian, and Ekundayo or Kalikke another Alchemist or wands shield. Standard nuker sorcerer with a fiery sword ( that 's a running theme, pretty much Deadly Earth with! Where we mainly poke things with a good late-game plan is handy with all and. Alignment shift up - everyone in range hits experience in D & amp D-based! Are interested in the rod adds to every element once, you get to do what we were to. And Two weapon Fighting ( lvl 3 ) and pathfinder: kingmaker 2h paladin build mutagen that should be smooth... Done on Musetouched Aasimar with Scaled Fist monk for better synergy, but a bit more than... Has both shield Bash ( lvl 3 Paladin unequip the rod or notch. I also recommend picking up outflank for all things involving pathfinder CRPG made... I am kinda scared about will saves will be a problem, but you will get enchanted dueling as. Not use the weapon Focus is access to Dazzling/Dreadful/Shatter Defenses monk for better synergy, but they do this... A friendly Cleric or Alchemist will go a long way and Ekundayo or Kalikke you really need Power! Spells too if you have to metagame tolerable weapon damage, 30m mutagen, decent of! Time idling that should be a bit of a buffer is handy pretty straight forward as you! You should start shifting the moment ( the last time these builds were updated with correct.. Strikes will help you land the first hit if that will become a problem be any,... Attacks for Overhand chop if you need those crit in favor of keen weapon Arcane weapon additional..

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pathfinder: kingmaker 2h paladin build

pathfinder: kingmaker 2h paladin build